<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-5200111694894308049</id><updated>2012-01-31T13:28:33.051+01:00</updated><category term='blender'/><category term='artwork'/><category term='events'/><category term='vvvv'/><category term='shader'/><category term='patch'/><title type='text'>desaxismundi</title><subtitle type='html'>live | generative | motion | graphics</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://desaxismundi.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5200111694894308049/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://desaxismundi.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Guillaume Pouchoux</name><uri>https://profiles.google.com/108754500461493243212</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh5.googleusercontent.com/-khoal__dFIQ/AAAAAAAAAAI/AAAAAAAACxA/AjfHsoGl4GE/s512-c/photo.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>17</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-5200111694894308049.post-539524993349907776</id><published>2010-04-23T13:55:00.000+01:00</published><updated>2012-01-27T00:16:41.333+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='artwork'/><title type='text'>Absolute Paths</title><content type='html'>&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/_o5ytng37XSE/TP-AbRzhRgI/AAAAAAAAB1w/yPsB_Q20u58/s1600/paths2.jpg" /&gt;&lt;/div&gt;Pseudo-linear paths generator.&lt;br /&gt;Animated ropes built with vvvv.&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/_o5ytng37XSE/TSC1pL015VI/AAAAAAAACgQ/sOoZwvIu4nQ/s1600/inks4.jpg" /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/_o5ytng37XSE/TSC1p5a2ZLI/AAAAAAAACgU/HtxrrAM87Bk/s1600/paths1.jpg" /&gt;&lt;/div&gt;&lt;div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/_o5ytng37XSE/TSDHabswdaI/AAAAAAAACgY/qnGRgNwcGAM/s1600/absolute+paths_03.jpg" /&gt;&lt;/div&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5200111694894308049-539524993349907776?l=desaxismundi.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5200111694894308049/posts/default/539524993349907776'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5200111694894308049/posts/default/539524993349907776'/><link rel='alternate' type='text/html' href='http://desaxismundi.blogspot.com/2010/04/absolute-paths.html' title='Absolute Paths'/><author><name>Guillaume Pouchoux</name><uri>https://profiles.google.com/108754500461493243212</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh5.googleusercontent.com/-khoal__dFIQ/AAAAAAAAAAI/AAAAAAAACxA/AjfHsoGl4GE/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_o5ytng37XSE/TP-AbRzhRgI/AAAAAAAAB1w/yPsB_Q20u58/s72-c/paths2.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-5200111694894308049.post-9091048988621532009</id><published>2010-04-22T13:52:00.018+01:00</published><updated>2012-01-27T00:16:55.755+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='artwork'/><category scheme='http://www.blogger.com/atom/ns#' term='blender'/><title type='text'>Do Composite</title><content type='html'>&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/_o5ytng37XSE/TP_QUDH84DI/AAAAAAAAB3Y/1j68-kS233A/s1600/docomposite_BAN.jpg" /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;Compositing in blender.&lt;/div&gt;Mostly ambient occlusion and glowing outlines.&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/_o5ytng37XSE/TP_QyYmKfdI/AAAAAAAAB3w/jdNXMkmxsPE/s1600/docomposite6.jpg" /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/_o5ytng37XSE/TP_QzfEahLI/AAAAAAAAB34/PAdSlyqZ6o8/s1600/docomposite8.jpg" /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/_o5ytng37XSE/TP_QywHbkKI/AAAAAAAAB30/BP5C8ZO7bag/s1600/docomposite7.jpg" /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/_o5ytng37XSE/TP_QwV37qKI/AAAAAAAAB3g/J7lXp1-Hin8/s1600/docomposite2.jpg" /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/_o5ytng37XSE/TP_Qx-jYIdI/AAAAAAAAB3s/i3Uo8lmRPPQ/s1600/docomposite5.jpg" /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/_o5ytng37XSE/TP_Qv-anBrI/AAAAAAAAB3c/JbMdZb9hBcU/s1600/docomposite1.jpg" /&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5200111694894308049-9091048988621532009?l=desaxismundi.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5200111694894308049/posts/default/9091048988621532009'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5200111694894308049/posts/default/9091048988621532009'/><link rel='alternate' type='text/html' href='http://desaxismundi.blogspot.com/2010/12/do-composite.html' title='Do Composite'/><author><name>Guillaume Pouchoux</name><uri>https://profiles.google.com/108754500461493243212</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh5.googleusercontent.com/-khoal__dFIQ/AAAAAAAAAAI/AAAAAAAACxA/AjfHsoGl4GE/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_o5ytng37XSE/TP_QUDH84DI/AAAAAAAAB3Y/1j68-kS233A/s72-c/docomposite_BAN.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-5200111694894308049.post-6119365623340780180</id><published>2010-04-15T20:31:00.000+01:00</published><updated>2012-01-27T11:22:43.742+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='artwork'/><category scheme='http://www.blogger.com/atom/ns#' term='blender'/><title type='text'>dOf.1</title><content type='html'>&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;img border="0" src="http://4.bp.blogspot.com/_o5ytng37XSE/TP6LQC7OegI/AAAAAAAAB0U/mOtB0znzbYw/s1600/3.jpg" /&gt;&lt;br /&gt;Experiments with blender's node-based compositing interface.&lt;br /&gt;Here working on a depth of field effect.&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/_o5ytng37XSE/TQEeHJp_vzI/AAAAAAAAB6M/CGcVh-QER2w/s1600/dOf.1_7.jpg" /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/_o5ytng37XSE/TQEXUgkYQKI/AAAAAAAAB5w/41CgBWWYKVQ/s1600/dOf.1_6.jpg" /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/_o5ytng37XSE/TQEXaoeecLI/AAAAAAAAB6I/J__TrtIoy9Q/s1600/dOf.1_5.jpg" /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/_o5ytng37XSE/TQEXZUFDarI/AAAAAAAAB6A/xdW6vihVsYk/s1600/dOf.1_3.jpg" /&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5200111694894308049-6119365623340780180?l=desaxismundi.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5200111694894308049/posts/default/6119365623340780180'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5200111694894308049/posts/default/6119365623340780180'/><link rel='alternate' type='text/html' href='http://desaxismundi.blogspot.com/2010/12/dof1.html' title='dOf.1'/><author><name>Guillaume Pouchoux</name><uri>https://profiles.google.com/108754500461493243212</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh5.googleusercontent.com/-khoal__dFIQ/AAAAAAAAAAI/AAAAAAAACxA/AjfHsoGl4GE/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_o5ytng37XSE/TP6LQC7OegI/AAAAAAAAB0U/mOtB0znzbYw/s72-c/3.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-5200111694894308049.post-4094598419434621355</id><published>2010-04-12T21:12:00.006+01:00</published><updated>2011-11-08T20:46:07.320+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='artwork'/><category scheme='http://www.blogger.com/atom/ns#' term='blender'/><title type='text'>A0.1</title><content type='html'>&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;a href="http://desaxismundi.blogspot.com/2010/12/a01.html#more"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/_o5ytng37XSE/TP6ZMXeWQHI/AAAAAAAAB0g/L-757SqIF2w/s1600/blender44.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;Ambient occlusion renderings done in blender..&lt;br /&gt;In search of good settings for ambient occlusion, and playing around with python scripts.&lt;br /&gt;&lt;div&gt;&lt;div&gt;&lt;img border="0" src="http://2.bp.blogspot.com/_o5ytng37XSE/TQACrSoTr0I/AAAAAAAAB5g/ra93A7NUpK0/s1600/A0.1_5.jpg" /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/_o5ytng37XSE/TQAEJrjck5I/AAAAAAAAB5o/qWRrUdIw0fE/s1600/A0.1_7.jpg" /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/_o5ytng37XSE/TQAEKFPx73I/AAAAAAAAB5s/xnvmujcG4PI/s1600/A0.1_8.jpg" /&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5200111694894308049-4094598419434621355?l=desaxismundi.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5200111694894308049/posts/default/4094598419434621355'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5200111694894308049/posts/default/4094598419434621355'/><link rel='alternate' type='text/html' href='http://desaxismundi.blogspot.com/2010/12/a01.html' title='A0.1'/><author><name>Guillaume Pouchoux</name><uri>https://profiles.google.com/108754500461493243212</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh5.googleusercontent.com/-khoal__dFIQ/AAAAAAAAAAI/AAAAAAAACxA/AjfHsoGl4GE/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_o5ytng37XSE/TP6ZMXeWQHI/AAAAAAAAB0g/L-757SqIF2w/s72-c/blender44.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-5200111694894308049.post-3368114660721557007</id><published>2009-06-21T21:37:00.010+01:00</published><updated>2012-01-27T00:13:12.188+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='artwork'/><title type='text'>Noise Field | details | 2</title><content type='html'>&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/_o5ytng37XSE/TP_nVM91TaI/AAAAAAAAB4s/SbVkr_Gqs1U/s1600/field16.jpg" /&gt;&lt;/div&gt;Noise fields made with vvvv.&lt;br /&gt;&lt;img border="0" src="http://2.bp.blogspot.com/_o5ytng37XSE/TP_nTvE1zDI/AAAAAAAAB4g/kdPG4PICDz0/s1600/field13.jpg" /&gt;&lt;br /&gt;&lt;img border="0" src="http://3.bp.blogspot.com/_o5ytng37XSE/TP_nUjDCtWI/AAAAAAAAB4o/S3gx5HqjpP4/s1600/field15.jpg" /&gt;&lt;br /&gt;&lt;img border="0" src="http://1.bp.blogspot.com/_o5ytng37XSE/TP_nUC7yNwI/AAAAAAAAB4k/n23Nfpa_P8M/s1600/field14.jpg" /&gt;&lt;br /&gt;&lt;div style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5200111694894308049-3368114660721557007?l=desaxismundi.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5200111694894308049/posts/default/3368114660721557007'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5200111694894308049/posts/default/3368114660721557007'/><link rel='alternate' type='text/html' href='http://desaxismundi.blogspot.com/2009/06/noise-field-details-2.html' title='Noise Field | details | 2'/><author><name>Guillaume Pouchoux</name><uri>https://profiles.google.com/108754500461493243212</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh5.googleusercontent.com/-khoal__dFIQ/AAAAAAAAAAI/AAAAAAAACxA/AjfHsoGl4GE/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_o5ytng37XSE/TP_nVM91TaI/AAAAAAAAB4s/SbVkr_Gqs1U/s72-c/field16.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-5200111694894308049.post-2838568985014182684</id><published>2009-04-04T13:47:00.006+01:00</published><updated>2012-01-27T11:13:02.451+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='events'/><title type='text'>Esthétique du Chaos</title><content type='html'>&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/-v0ide8838ls/TQIRhKX3ZsI/AAAAAAAAB6s/wPHeymNUX9U/s1600/Sans+titre-1.jpg" /&gt;&lt;/div&gt;&lt;span class="Apple-style-span" style="font-weight: bold;"&gt;&lt;span style="font-weight: normal;"&gt;A DigitalSlaves exhibition and performance night. Friday, April 24 2009.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-weight: bold;"&gt;&lt;span style="font-weight: normal;"&gt;__________________________________&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-weight: bold;"&gt;Exhibition&lt;/span&gt;&lt;br /&gt;Urbandrone/nOObz/Desaxismundi/Or3&lt;br /&gt;&lt;span class="Apple-style-span" style="font-weight: bold;"&gt;Performance&lt;/span&gt;&lt;br /&gt;Kaalam Virtual calligraphy&lt;br /&gt;&lt;b&gt;Live/DJs&lt;/b&gt;&lt;br /&gt;MoonBoots/Altai/Ok Dude/Myako/Z7&lt;br /&gt;&lt;br /&gt;POL'N , 11 rue des Olivettes Nantes 44000&lt;br /&gt;De 20h à 02h&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5200111694894308049-2838568985014182684?l=desaxismundi.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5200111694894308049/posts/default/2838568985014182684'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5200111694894308049/posts/default/2838568985014182684'/><link rel='alternate' type='text/html' href='http://desaxismundi.blogspot.com/2009/04/esthetique-du-chaos.html' title='Esthétique du Chaos'/><author><name>Guillaume Pouchoux</name><uri>https://profiles.google.com/108754500461493243212</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh5.googleusercontent.com/-khoal__dFIQ/AAAAAAAAAAI/AAAAAAAACxA/AjfHsoGl4GE/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-v0ide8838ls/TQIRhKX3ZsI/AAAAAAAAB6s/wPHeymNUX9U/s72-c/Sans+titre-1.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-5200111694894308049.post-8989401481788447646</id><published>2008-07-23T16:56:00.010+01:00</published><updated>2012-01-27T11:19:56.178+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='artwork'/><title type='text'>Feedback | 01</title><content type='html'>&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/_o5ytng37XSE/TP6yBunz7gI/AAAAAAAAB1I/Px3Bv4TGVdc/s1600/Sans+titre-1.jpg" /&gt;&lt;/div&gt;Early tests on a simple feedback system. First ones of a larger series about self-similarity.&lt;br /&gt;The visual complexity is inversely proportional to the patch simplicity. Made with vvvv.&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;img border="0" height="640" src="http://4.bp.blogspot.com/-ZSQ88Dw2yM8/TxBbwB1X1lI/AAAAAAAACrE/GYs6vrVOm7o/s640/Feedback_19.png" width="640" /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;img border="0" height="640" src="http://2.bp.blogspot.com/-aLLeAm88x5o/TxBciy6uhYI/AAAAAAAACrM/D5Go-bGKL5U/s640/Feedback_15.png" width="640" /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;img border="0" height="640" src="http://2.bp.blogspot.com/-EY6XKrS_D7E/TxBcrqWkc_I/AAAAAAAACrU/8K71WNXNPsg/s640/Feedback_23.png" width="640" /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;img border="0" height="640" src="http://2.bp.blogspot.com/-LUe9Q9u61x4/TxBc3N_oIkI/AAAAAAAACrc/PwiUytKq3Ts/s640/Feedback_38.png" width="640" /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_o5ytng37XSE/SIdVy3lnFiI/AAAAAAAABJw/_njyM3fNaKU/s1600-h/Feedback_30.png" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5200111694894308049-8989401481788447646?l=desaxismundi.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5200111694894308049/posts/default/8989401481788447646'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5200111694894308049/posts/default/8989401481788447646'/><link rel='alternate' type='text/html' href='http://desaxismundi.blogspot.com/2008/07/feedback.html' title='Feedback | 01'/><author><name>Guillaume Pouchoux</name><uri>https://profiles.google.com/108754500461493243212</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh5.googleusercontent.com/-khoal__dFIQ/AAAAAAAAAAI/AAAAAAAACxA/AjfHsoGl4GE/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_o5ytng37XSE/TP6yBunz7gI/AAAAAAAAB1I/Px3Bv4TGVdc/s72-c/Sans+titre-1.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-5200111694894308049.post-8786034279006335321</id><published>2008-05-18T18:57:00.040+01:00</published><updated>2012-01-24T12:03:11.351+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='shader'/><category scheme='http://www.blogger.com/atom/ns#' term='patch'/><title type='text'>Self-displacement.fx</title><content type='html'>&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/_o5ytng37XSE/TP63-VtUjCI/AAAAAAAAB1Q/ALetn3k3KxQ/s1600/blob1.jpg" /&gt;&lt;/div&gt;&lt;a href="http://www.flickr.com/photos/desaxismundi/sets/72157604681761022/"&gt;Flickr's Blobs series&lt;/a&gt;&amp;nbsp;using a very simple displacement shader.The particles are displaced by themselves. Very usefull in particle systems scenarios. You can download the patch &lt;a href="http://vvvv.org/tiki-download_file.php?fileId=1642"&gt;here&lt;/a&gt;.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5200111694894308049-8786034279006335321?l=desaxismundi.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5200111694894308049/posts/default/8786034279006335321'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5200111694894308049/posts/default/8786034279006335321'/><link rel='alternate' type='text/html' href='http://desaxismundi.blogspot.com/2008/05/self-displacement.html' title='Self-displacement.fx'/><author><name>Guillaume Pouchoux</name><uri>https://profiles.google.com/108754500461493243212</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh5.googleusercontent.com/-khoal__dFIQ/AAAAAAAAAAI/AAAAAAAACxA/AjfHsoGl4GE/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_o5ytng37XSE/TP63-VtUjCI/AAAAAAAAB1Q/ALetn3k3KxQ/s72-c/blob1.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-5200111694894308049.post-5544828973895217992</id><published>2008-04-30T21:30:00.002+01:00</published><updated>2012-01-27T00:02:33.296+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='artwork'/><title type='text'>Noise Field | details</title><content type='html'>&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/_o5ytng37XSE/TP7E1zFSf6I/AAAAAAAAB1g/J7ZY2kzZ-ZA/s1600/field4.jpg" /&gt;&lt;/div&gt;Details on generative noise fields.&lt;br /&gt;&lt;img border="0" src="http://3.bp.blogspot.com/_o5ytng37XSE/TP7E0XR17HI/AAAAAAAAB1Y/mgZxyHJ7b0E/s1600/field2.jpg" /&gt;&lt;br /&gt;&lt;img border="0" src="http://2.bp.blogspot.com/_o5ytng37XSE/TP7E019A_6I/AAAAAAAAB1c/vSOnfgDsMxc/s1600/field3.jpg" /&gt;&lt;br /&gt;&lt;img border="0" src="http://1.bp.blogspot.com/_o5ytng37XSE/TQFFGwRZoDI/AAAAAAAAB6Y/oL9_R5EdDmw/s1600/field20.jpg" /&gt;&lt;img border="0" src="http://3.bp.blogspot.com/_o5ytng37XSE/TQFD-Ua3g7I/AAAAAAAAB6Q/IHH10qQL6-8/s1600/field18.jpg" /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/_o5ytng37XSE/TQFFHHUpRsI/AAAAAAAAB6c/qFNJCyXdmiE/s1600/field21.jpg" /&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5200111694894308049-5544828973895217992?l=desaxismundi.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5200111694894308049/posts/default/5544828973895217992'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5200111694894308049/posts/default/5544828973895217992'/><link rel='alternate' type='text/html' href='http://desaxismundi.blogspot.com/2009/02/noise-field-details.html' title='Noise Field | details'/><author><name>Guillaume Pouchoux</name><uri>https://profiles.google.com/108754500461493243212</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh5.googleusercontent.com/-khoal__dFIQ/AAAAAAAAAAI/AAAAAAAACxA/AjfHsoGl4GE/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_o5ytng37XSE/TP7E1zFSf6I/AAAAAAAAB1g/J7ZY2kzZ-ZA/s72-c/field4.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-5200111694894308049.post-5386692541088387170</id><published>2008-03-26T18:37:00.021+01:00</published><updated>2011-11-08T20:47:02.558+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='artwork'/><title type='text'>Close to Zero</title><content type='html'>&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/_o5ytng37XSE/TP63DnKjlgI/AAAAAAAAB1M/206NtzcVtX8/s1600/c20.jpg" /&gt;&lt;/div&gt;Animated texture on dynamic meshes...in pure vvvv style = 256 shades of gray.&lt;br /&gt;Various mathematic functions are distorting 3d vertices positions in real-time.&lt;br /&gt;&lt;table&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;img alt="" border="0" height="230" id="BLOGGER_PHOTO_ID_5182107590479256946" src="http://1.bp.blogspot.com/_o5ytng37XSE/R-qLZcZfHXI/AAAAAAAABIY/US6w_Pdi4Tw/s320/33.png" style="display: block; margin-bottom: 10px; margin-left: auto; margin-right: auto; margin-top: 0px; text-align: center;" width="350" /&gt;&lt;/td&gt;&lt;td&gt;&lt;img alt="" border="0" height="230" id="BLOGGER_PHOTO_ID_5182107637723897218" src="http://4.bp.blogspot.com/_o5ytng37XSE/R-qLcMZfHYI/AAAAAAAABIg/EgK5S2m89to/s320/41.png" style="display: block; margin-bottom: 10px; margin-left: auto; margin-right: auto; margin-top: 0px; text-align: center;" width="350" /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;img alt="" border="0" height="230" id="BLOGGER_PHOTO_ID_5182107684968537506" src="http://3.bp.blogspot.com/_o5ytng37XSE/R-qLe8ZfHaI/AAAAAAAABIw/SDNlgoKGHZQ/s320/167.png" style="display: block; margin-bottom: 10px; margin-left: auto; margin-right: auto; margin-top: 0px; text-align: center;" width="350" /&gt;&lt;/td&gt;&lt;td&gt;&lt;img alt="" border="0" height="230" id="BLOGGER_PHOTO_ID_5182107736508145074" src="http://3.bp.blogspot.com/_o5ytng37XSE/R-qLh8ZfHbI/AAAAAAAABI4/pMCqt1WXuYE/s320/213.png" style="display: block; margin-bottom: 10px; margin-left: auto; margin-right: auto; margin-top: 0px; text-align: center;" width="350" /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;img border="0" height="220" src="http://4.bp.blogspot.com/_o5ytng37XSE/TP-vq6PlflI/AAAAAAAAB3Q/p1Yqgy2OiUM/s320/Close_01.png" width="350" /&gt;&lt;/div&gt;&lt;/td&gt;&lt;td&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;img border="0" height="220" src="http://2.bp.blogspot.com/_o5ytng37XSE/TP-vs71gEgI/AAAAAAAAB3U/EeD7cf1gPCc/s320/Close_02.png" width="350" /&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5200111694894308049-5386692541088387170?l=desaxismundi.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5200111694894308049/posts/default/5386692541088387170'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5200111694894308049/posts/default/5386692541088387170'/><link rel='alternate' type='text/html' href='http://desaxismundi.blogspot.com/2008/03/closer.html' title='Close to Zero'/><author><name>Guillaume Pouchoux</name><uri>https://profiles.google.com/108754500461493243212</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh5.googleusercontent.com/-khoal__dFIQ/AAAAAAAAAAI/AAAAAAAACxA/AjfHsoGl4GE/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_o5ytng37XSE/TP63DnKjlgI/AAAAAAAAB1M/206NtzcVtX8/s72-c/c20.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-5200111694894308049.post-8726866095010149083</id><published>2008-03-05T21:00:00.016+01:00</published><updated>2012-01-27T00:15:03.441+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='artwork'/><title type='text'>Attractors</title><content type='html'>&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/_o5ytng37XSE/TP-GFpoVOsI/AAAAAAAAB14/2wMVfTGH1YQ/s1600/attractors-3.jpg" /&gt;&lt;/div&gt;Early work and study from a particle system based on attractors...Built with vvvv.&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;img border="0" height="449" src="http://3.bp.blogspot.com/-TLCNKBt4ln0/Tx6Q-MnKC1I/AAAAAAAACrk/12Ob_gaa5bA/s640/Attractors_01.jpg" width="640" /&gt;&lt;/div&gt;&lt;img border="0" height="450" src="http://2.bp.blogspot.com/-Y7e8S4Bbt6A/Tx6Q_5tAqeI/AAAAAAAACrs/buINwIwEsac/s640/Attractors_10.jpg" width="640" /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;img border="0" height="450" src="http://4.bp.blogspot.com/-AqlPWbhhUGY/Tx6RB1g3wfI/AAAAAAAACr0/uJIo4zSbWOs/s640/Attractors_13.jpg" width="640" /&gt;&lt;/div&gt;&lt;img border="0" height="450" src="http://1.bp.blogspot.com/-AsIEKUSoQvw/Tx6RCy6R7KI/AAAAAAAACr8/Fifk-6CYj80/s640/Attractors_21.jpg" width="640" /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;img border="0" height="450" src="http://1.bp.blogspot.com/-dR6Rj4qTtIc/Tx6REMzpwCI/AAAAAAAACsE/8u__M4prO_Q/s640/Attractors_32.jpg" width="640" /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5200111694894308049-8726866095010149083?l=desaxismundi.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5200111694894308049/posts/default/8726866095010149083'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5200111694894308049/posts/default/8726866095010149083'/><link rel='alternate' type='text/html' href='http://desaxismundi.blogspot.com/2008/03/attractors.html' title='Attractors'/><author><name>Guillaume Pouchoux</name><uri>https://profiles.google.com/108754500461493243212</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh5.googleusercontent.com/-khoal__dFIQ/AAAAAAAAAAI/AAAAAAAACxA/AjfHsoGl4GE/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_o5ytng37XSE/TP-GFpoVOsI/AAAAAAAAB14/2wMVfTGH1YQ/s72-c/attractors-3.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-5200111694894308049.post-7278819452338702135</id><published>2007-12-29T17:34:00.016+01:00</published><updated>2011-11-07T10:52:11.739+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='artwork'/><category scheme='http://www.blogger.com/atom/ns#' term='patch'/><title type='text'>OpNoise</title><content type='html'>&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/_o5ytng37XSE/TP-UrCnM7LI/AAAAAAAAB2A/u3W_dxFkmTs/s1600/op3.jpg" /&gt;&lt;/div&gt;Some works on perlin streams...Perlin noise's distorted grids are processed in a Op-Art way.&lt;br /&gt;.Check the whole &lt;a href="http://www.flickr.com/photos/desaxismundi/sets/72157603412619636/" target="_blank"&gt;Flickr set &lt;/a&gt;.&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/_o5ytng37XSE/TP_03_KxQiI/AAAAAAAAB5E/66oLrxixLnc/s1600/op12.jpg" /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/_o5ytng37XSE/TP_zTquqKNI/AAAAAAAAB48/6qgvphG10-M/s1600/op10.jpg" /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/_o5ytng37XSE/TP-XxVeA8dI/AAAAAAAAB2E/MnkZ5LoFeys/s1600/op8.jpg" /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/_o5ytng37XSE/TP_ztj0GtsI/AAAAAAAAB5A/9L9Lgf-eyG4/s1600/op11.jpg" /&gt;&lt;/div&gt;&lt;br /&gt;...and get the vvvv patch &lt;a href="http://vvvv.org/tiki-download_file.php?fileId=1640"&gt;here&lt;/a&gt;.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5200111694894308049-7278819452338702135?l=desaxismundi.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5200111694894308049/posts/default/7278819452338702135'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5200111694894308049/posts/default/7278819452338702135'/><link rel='alternate' type='text/html' href='http://desaxismundi.blogspot.com/2007/12/noisy-flows.html' title='OpNoise'/><author><name>Guillaume Pouchoux</name><uri>https://profiles.google.com/108754500461493243212</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh5.googleusercontent.com/-khoal__dFIQ/AAAAAAAAAAI/AAAAAAAACxA/AjfHsoGl4GE/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_o5ytng37XSE/TP-UrCnM7LI/AAAAAAAAB2A/u3W_dxFkmTs/s72-c/op3.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-5200111694894308049.post-3698290837732173170</id><published>2007-12-18T16:30:00.153+01:00</published><updated>2011-11-07T11:46:30.192+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='shader'/><title type='text'>VertexNoise.fx</title><content type='html'>&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/_o5ytng37XSE/TQUog_aCtOI/AAAAAAAACfI/CxYSsPcsYgM/s1600/VertexNoise_BAN.jpg" /&gt;&lt;/div&gt;&lt;br /&gt;3D Perlin Noise on the vertex shader.&lt;br /&gt;&lt;br /&gt;Some of my efforts to adapt nvidia's vBomb code for vvvv.&lt;br /&gt;And then to get normals from the distorted vertices.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;vBomb.fx&lt;/b&gt;&lt;br /&gt;3D Perlin noise on the vertex shader.No normals. works with a color texture.&lt;br /&gt;Uses a sphere as mesh input.&amp;nbsp;Comes with a&amp;nbsp;vnoise-table.fxh&lt;br /&gt;&lt;br /&gt;&lt;b&gt;VertexNoise.fx&lt;/b&gt;&lt;br /&gt;vBomb.fx version with a simple light, so works without a color texture.&lt;br /&gt;Now uses a grid as mesh input.&amp;nbsp;Three transformation input pins.The first one is the main one, the second transforms the grid before the noise function and the third is to handle the noise...You can easily chose, for example, to apply noise only on one axis, or on the three at the same time...&lt;br /&gt;&lt;br /&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;&lt;b&gt;VertexNoisePhongDirectional.fx/&lt;/b&gt;&lt;b&gt;Velvety.fx/&lt;/b&gt;&lt;b&gt;Goochy.fx/&lt;/b&gt;&lt;b&gt;Reflections.fx&lt;/b&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;Experiements on VertexNoise.fx with various styles of shades using tonfilm's method &lt;a href="http://tonfilm.blogspot.com/2007/01/calculate-normals-in-shader.html"&gt;described here&lt;/a&gt;&amp;nbsp;for getting neighbours..&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;b&gt;bubble.fx&lt;/b&gt;&lt;br /&gt;A combination of Glass.fx and VertexNoise.fx&lt;br /&gt;So not really a bubble shader but might look so if using appropriate fresnel textures.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;TentaclePhongDirectional.fx&lt;/b&gt;&lt;br /&gt;Changing the sphere functions to a cone. Experiemental.&lt;br /&gt;Phong Directional version.&lt;br /&gt;&lt;br /&gt;download the &lt;a href="http://vvvv.org/sites/all/modules/general/pubdlcnt/pubdlcnt.php?file=http://vvvv.org/sites/default/files/uploads/VertexNoisePack.zip&amp;amp;nid=57033"&gt;whole pack here&lt;/a&gt;.&lt;br /&gt;&lt;b&gt;(ps2.0 vs3.0) ATI users must go ps3.0&lt;/b&gt;&lt;br /&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5200111694894308049-3698290837732173170?l=desaxismundi.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5200111694894308049/posts/default/3698290837732173170'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5200111694894308049/posts/default/3698290837732173170'/><link rel='alternate' type='text/html' href='http://desaxismundi.blogspot.com/2007/12/vertexnoise.html' title='VertexNoise.fx'/><author><name>Guillaume Pouchoux</name><uri>https://profiles.google.com/108754500461493243212</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh5.googleusercontent.com/-khoal__dFIQ/AAAAAAAAAAI/AAAAAAAACxA/AjfHsoGl4GE/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_o5ytng37XSE/TQUog_aCtOI/AAAAAAAACfI/CxYSsPcsYgM/s72-c/VertexNoise_BAN.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-5200111694894308049.post-5419549869252666338</id><published>2007-08-30T17:31:00.030+01:00</published><updated>2011-11-07T11:44:15.369+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='shader'/><title type='text'>Surfaces.fx</title><content type='html'>&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/_o5ytng37XSE/TQFUmveyzKI/AAAAAAAAB6g/cO0R3grnJk0/s1600/surface-1.jpg" /&gt;&lt;/div&gt;I made a shader for vvvv, based on &lt;a href="http://local.wasp.uwa.edu.au/~pbourke/surfaces_curves/" target="_blank"&gt;Paul Bourke's&lt;/a&gt; surfaces formulas.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: justify;"&gt;&lt;b&gt;Includes&lt;/b&gt;&amp;nbsp;:&amp;nbsp;Paraboloid, Hyperboloid, LimpetTorus, Handkerchief, Apple, Springs, Figure8Torus, EllipticTorus, Catenoid, Kidney,&amp;nbsp;SteinbachScrew, Sine, Eight, Corkscrew, Roman2Boy, TwistedPipe, BohemianDome, Folium, AstroidalEllipsoid, TriaxialHexatorus,&amp;nbsp;Sphere, CrossCap, Bow, Tear, Moebius, Horn, Cresent, Shell, PisotTriaxial, Hyperhelicoid,&amp;nbsp;Scherk, Dini, Helicoid, Bour, Catalan, Fish, DoubleCone, TriaxialTeardrop, Jet,&amp;nbsp;BentHorns, Ennepers, Pillow, MonkeySaddle, Henneburg, Snail, Lemniscape, Tranguloid, Cone,&amp;nbsp;Stiletto, MaedersOwl, TriaxialTritorus, Tear, Slippers, Kuen, KleinCycloid, KleinBottle, Tractrix, Helicoid.&lt;/div&gt;&lt;br /&gt;-A Phong directional version.&lt;br /&gt;download it &lt;a href="http://vvvv.org/tiki-download_file.php?fileId=1193"&gt;here.&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;-And without normal calculation in 6 separated fx files.&lt;br /&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;download it &lt;a href="http://vvvv.org/tiki-download_file.php?fileId=1492"&gt;here.&lt;/a&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;&lt;br /&gt;Thanks to &lt;a href="http://www.sanchtv.com/"&gt;sanch&lt;/a&gt; and &lt;a href="http://vvvv.org/users/tonfilm"&gt;tonfilm.&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5200111694894308049-5419549869252666338?l=desaxismundi.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5200111694894308049/posts/default/5419549869252666338'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5200111694894308049/posts/default/5419549869252666338'/><link rel='alternate' type='text/html' href='http://desaxismundi.blogspot.com/2007/08/surfaces-shader.html' title='Surfaces.fx'/><author><name>Guillaume Pouchoux</name><uri>https://profiles.google.com/108754500461493243212</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh5.googleusercontent.com/-khoal__dFIQ/AAAAAAAAAAI/AAAAAAAACxA/AjfHsoGl4GE/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_o5ytng37XSE/TQFUmveyzKI/AAAAAAAAB6g/cO0R3grnJk0/s72-c/surface-1.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-5200111694894308049.post-7344091549105897979</id><published>2007-04-11T21:47:00.008+01:00</published><updated>2012-01-14T10:50:54.336+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='artwork'/><title type='text'>WireFrames</title><content type='html'>&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/_o5ytng37XSE/TP-dyRRCeaI/AAAAAAAAB2U/FV01kECIV9I/s1600/wire1.jpg" /&gt;&lt;/div&gt;Selected shots from various vvvv patches in my favorite rendering mode.&lt;br /&gt;High spread counts in wireframe mode.&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/_o5ytng37XSE/TP-lQFE1g6I/AAAAAAAAB2Y/JNf3zV_-cBM/s1600/01.jpg" /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/_o5ytng37XSE/TP-lQxMnDBI/AAAAAAAAB2c/XXVmimdnV6U/s1600/02.jpg" /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/_o5ytng37XSE/TP-lV4SsR2I/AAAAAAAAB2k/eOsdz5WvVAk/s1600/04.jpg" /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/_o5ytng37XSE/TP-lXISKEDI/AAAAAAAAB2s/aS7EVch5mFY/s1600/06.jpg" /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/_o5ytng37XSE/TP-lZ1sFceI/AAAAAAAAB28/ryOViZP1fmw/s1600/10.jpg" /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/_o5ytng37XSE/TP-lawuVUQI/AAAAAAAAB3A/MaP1WGWWCPY/s1600/11.jpg" /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/_o5ytng37XSE/TP-lbsQGh8I/AAAAAAAAB3E/kD2kDymwGx4/s1600/12.jpg" /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/_o5ytng37XSE/TP-lcR8FGsI/AAAAAAAAB3I/0hSuRjMUo6Q/s1600/13.jpg" /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/_o5ytng37XSE/TP-lch1m3UI/AAAAAAAAB3M/i4BekwoFREM/s1600/14.jpg" /&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5200111694894308049-7344091549105897979?l=desaxismundi.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5200111694894308049/posts/default/7344091549105897979'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5200111694894308049/posts/default/7344091549105897979'/><link rel='alternate' type='text/html' href='http://desaxismundi.blogspot.com/2007/04/wireframes.html' title='WireFrames'/><author><name>Guillaume Pouchoux</name><uri>https://profiles.google.com/108754500461493243212</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh5.googleusercontent.com/-khoal__dFIQ/AAAAAAAAAAI/AAAAAAAACxA/AjfHsoGl4GE/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_o5ytng37XSE/TP-dyRRCeaI/AAAAAAAAB2U/FV01kECIV9I/s72-c/wire1.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-5200111694894308049.post-1377951023127647897</id><published>2007-02-13T23:32:00.009+01:00</published><updated>2011-11-07T10:53:46.184+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='vvvv'/><title type='text'>Qu'est-ce que vvvv ?</title><content type='html'>&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;&lt;div style="text-align: justify;"&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;&lt;span style="font-weight: bold;"&gt;vvvv&lt;/span&gt;&amp;nbsp;est conçu pour la manipulation en temps réél de larges environnements multimedia grace entre autres a la gestion parfaite d' interfaces physiques,qu'elles soient acoustiques ou visuelles, pouvant interagir les une avec les autres et avec de nombreux utilisateurs simultanément.&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;&lt;span style="font-weight: bold;"&gt;vvvv&lt;/span&gt;&amp;nbsp;utilise une interface de programmation visuelle.&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;vvvv&lt;/span&gt;&amp;nbsp;convient parfaitement à toute tâche impliquant divers médias reliés par un ordinateur commun comme de l'audio, de la video, de l'animation 3d ou bien Internet.&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;vvvv&lt;/span&gt;&amp;nbsp;est également fait pour recevoir de multiples periphériques externes en produisant des sorties vers divers dispositifs externes.&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;vvvv&lt;/span&gt;&amp;nbsp;peut manipuler simultanément un grand nombre d'objets ou de données, sans effort particulier de la part de l'utilisateur. Avec vvvv il est aussi facile de contrôler une seule instance pour un objet (par exemple une image) comme 1000, sans changement crucial dans l'interface graphique. Cela s'appelle "spreading". vvvv contient beaucoup de générateurs de diffusion (spreads) qui le rendent facile à programmer en vue de comportements complexes pour de grands groupes d'objets.&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;vvvv&lt;/span&gt;&amp;nbsp;est fait pour commander n'importe quelle quantité d'ordinateurs clients depuis un seul serveur grâce à une technique appelée le "Boygrouping". Le Boygrouping facilite la création de systèmes multi-écran ou d'installations utilisant la multi-projection.&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;Le moteur 3d de vvvv est basé sur la technologie DirectX de Microsoft. Utilisant la puissance des cartes graphiques modernes, DirectX permet à vvvv de réaliser des performances et des rendus similaires à ceux des jeux videos.&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;vvvv&lt;/span&gt;&amp;nbsp;inclut des nodes spécifiques afin de produire ou modifier des données de la géométrie, mais il ne peut pas être considéré comme un outil de modélisation tridimensionnelle. L'importation de modèles texturisés dans le propre format de DirectX (.x file),qui peut être exporté vers tout logiciel de 3d-modelling, est la manière d'animer des modèles existants. Sans compter l'importation de modèles, vvvv fournit les primitives standard de la géométrie 3D : quad, grid, box, sphere, teapot.&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;vvvv&lt;/span&gt;&amp;nbsp;permet de texturer n'importe quel modèle 3d avec des videos en interne (formats compatibles), en externe (webcam, cameras...) ou du flash.&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;vvvv&lt;/span&gt;&amp;nbsp;permet à l'utilisateur d'exécuter des programmes (les shaders) dans la carte graphiques elle-même et permet ainsi de définir comment elle va interprèter chaque vertex 3D qui lui est envoyé, quel genre de calculs il va lui ajouter, et comment chaque couleur de pixel doit être calculée. Ceci afin d'obtenir une multitude de variations de rendus par rapport à l'esthétique proposée dans l'animation 3D en général. vvvv a son propre rédacteur d'effets permettant d'accéder, à un niveau élevé, à la plupart des dispositifs de DirectX par l'intermédiaire des shaders. vvvv compile automatiquement vos changements de fond, ainsi vous pouvez voir le résultat instantanément;)&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;&lt;span style="font-weight: bold;"&gt;vvvv&lt;/span&gt;&amp;nbsp;est fournis avec la bibliothèque ODE open-source de Russell Smith qui peut être employée pour simuler la dynamique rigide des corps (détection de collision avec le frottement). L'ODE est utile pour simuler des véhicules, des objets dans les environnements de réalité virtuelle, des créatures virtuelles et beaucoup plus.&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;vvvv&lt;/span&gt;&amp;nbsp;contient des nodes d'analyse visuelle qui sont implantés par l'intermédiaire de l'architecture plugin des freeframe et peuvent donc être développés indépendamment de vvvv. Plusieurs nodes existent déjà qui déploient différentes techniques de tracking : la detection d'objets,de couleurs ou de mouvements, etc. Si ce n'est pas suffisant, il existe toujours la possibilité de programmer son propre plugin freeframe.&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;L&lt;/span&gt;e moteur audio de vvvv est basé sur la technologie DirectShow de Microsoft et est parfaitement adapté au playback et au mélange simple d'une multitude de fichiers audio (tous les formats pouvant être lu par le windows mediaplayer).Tous les périphériques externes (ceci comprend également les dispositifs multicanaux) qui sont équipés d'un pilote conventionnel pour windows (WDM) sont censés fonctionner avec vvvv. Le dispositif le plus intéressant pour beaucoup sera probablement l'analyse du bruit entrant et il y a des manières d'obtenir le volume d'un canal ou d'obtenir le volume de différentes fréquences par l'intermédiaire d'analyse de FFT.&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;vvvv&lt;/span&gt;&amp;nbsp;peut aussi commander différents types de dispositifs tiers, y compris les lecteurs de DVD, les interfaces industrielles (pour l'éclairage et l'électronique), les écran tactiles, les controlleurs de jeu, les commutateurs, les capteurs de position et de mouvement, les équipements MIDI, les interfaces DMX, les dispositifs de port en série, les claviers et les souris.&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;vvvv&lt;/span&gt;&amp;nbsp;gère les standards de protocole de bas niveau, tels que le TCP, le UDP ou le RS232 pour la communication avec les autres ordinateurs et logiciels; des nodes de niveaux plus élevés tiennent compte de la communication par l'intermédiaire du MIDI, du DMX, de l'ArtNet, de l'OSC, du HTTP, de l'IRC, etc... Un node de serveur HTTP permet la gestion directe du contenu des sites Web et des images. Ce service peut être très utile pour l'administration à distance d' installations faites avec vvvv.&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;vvvv&lt;/span&gt;&amp;nbsp;fournit également des nodes spécifiques pour traiter des séries de données xml aussi bien que toutes sortes d'autres séries de données.&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;L&lt;/span&gt;e propre format de fichiers de vvvv est du xml ce qui permet de lire les données d'un patch en cours aussi bien que de configurer l'état d'un patch de lui-même. En d'autres termes : un patch peut être manipulé, pour se manipuler lui-même, pour se remanipuler lui-même...&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;&lt;span style="font-weight: bold;"&gt;C&lt;/span&gt;eci peut paraître étrange aux débutants mais ceux qui comprendront, l'adoreront forcemment...&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;&lt;span style="font-weight: bold;"&gt;vvvv&lt;/span&gt;&amp;nbsp;est gratuit pour l'usage non-commercial. L'utilisation commerciale exige une licence.&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5200111694894308049-1377951023127647897?l=desaxismundi.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5200111694894308049/posts/default/1377951023127647897'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5200111694894308049/posts/default/1377951023127647897'/><link rel='alternate' type='text/html' href='http://desaxismundi.blogspot.com/2007/02/quest-ce-que-vvvv_13.html' title='Qu&apos;est-ce que vvvv ?'/><author><name>Guillaume Pouchoux</name><uri>https://profiles.google.com/108754500461493243212</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh5.googleusercontent.com/-khoal__dFIQ/AAAAAAAAAAI/AAAAAAAACxA/AjfHsoGl4GE/s512-c/photo.jpg'/></author></entry><entry><id>tag:blogger.com,1999:blog-5200111694894308049.post-6242845239071583340</id><published>2007-02-11T21:35:00.014+01:00</published><updated>2011-11-07T10:53:57.059+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='vvvv'/><title type='text'>What is vvvv ?</title><content type='html'>&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;&lt;span style="font-weight: bold;"&gt;vvvv&lt;/span&gt; is real time.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;vvvv&lt;/span&gt; is a multipurpose toolkit for real time video synthesis.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;vvvv&lt;/span&gt; is designed to facilitate the handling of large media environments with physical interfaces, real-time motion graphics, audio and video that can interact with many users simultaneously.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;vvvv&lt;/span&gt; uses a visual programming interface.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;vvvv&lt;/span&gt; is suitable for many tasks involving common computer related media like audio, video, 3d animation, the internet.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;vvvv&lt;/span&gt; is also well trained in receiving input from and generating output to various external devices.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;vvvv&lt;/span&gt; can simultaneously handle a large count of objects, either graphical or data, without a significant effort by the user. With vvvv it is just as easy to control a single instance of a graphical object (e.g. an image) or 1000 without a significant change in the user interface.This technique is called "spreading".vvvv contains many spread generators that make it easy to program complex behaviours for a large group of objects.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;vvvv&lt;/span&gt; is suitable to control any amount of client computers from a single server with a technique called “Boygrouping".Boygrouping lightens the effort involved in creating multi-screen systems or seamless multi-projection setups. &lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;vvvv&lt;/span&gt;’s 3d engine is based on Microsofts DirectX technology.Using the power of modern graphic cards DirectX allows vvvv to achieve similar render performance as computer games.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;vvvv&lt;/span&gt; includes specific nodes to create or generate and modify geometry data, but it can not be considered as a 3d-modeller tool. Importing textured models in DirectX's own .x file format which can be exported from all mayor 3d-modelling software is the way of animating existing models. Besides importing models, vvvv provides standard geometry primitives like quad, grid, box, sphere, and the teapot of course.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;vvvv&lt;/span&gt; is suitable to texture any kind of 3d Model with videos, camera inputs or flash movies. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;vvvv&lt;/span&gt; allows the user to run programs (the shaders) in the graphics card itself and it defines how the graphics card interprets each 3d-vertex sent to it, what kind of calculations it adds to it, and how each pixel color gets calculated.This to obtain many more visual looks than the usual 3d look.vvvv has its own shader/effect editor built in which provides high level access to most DirectX features via shaders. Since vvvv gives a lot of attention to real-time programming, there is no use to explicitly compile the shader-program. vvvv automatically compiles your changes in the background, so you can see the result instantaneously.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;vvvv&lt;/span&gt; comes with the open source, high performance library ODE by Russell Smith that can be used for simulating rigid body dynamics (collision detection with friction). ODE is useful for simulating vehicles, objects in virtual reality environments, virtual creatures and much more.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;vvvv&lt;/span&gt; contains Video analysis nodes which are implemented via the freeframe plugin architecture and can therefore be developed independently of vvvv. Several nodes already exist that are deploying different tracking techniques: Contour Tracking, Color Tracking, Motion Detection, etc.If those are not enough, there is always the possibility to program a custom freeframe plugin.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;vvvv&lt;/span&gt;’s sound engine is based on Microsoft’s DirectShow technology and is perfectly suitable for the playback and simple mixing of a variety of sound files (of any format Windows Mediaplayer can play).All input devices (That also refers to multichannel devices) that come equipped with a conventional windows driver (WDM) are supposed to work with vvvv. Probably the most interesting feature for many is to analyse incoming sound and there are ways to get the volume of a channel or get the volume of different frequencies via FFT Analysis.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;vvvv&lt;/span&gt; has functions for controlling a variety of different types of third party devices, including DVD players, industrial interfaces (for lighting and electronics), touch-screen monitors, gaming devices, dials, switches, position &amp;amp; orientation sensors, MIDI equipment, DMX interfaces, serial port devices, keyboards and (multiple simultaneous) mice.Besides standard low level protocols such as TCP, UDP or RS232 for communication with other computers and software, higher level nodes allow for communication via MIDI, DMX, ArtNet, OSC, HTTP, IRC etc. A http server node allows direct serving of web content like web-sites and images. This service can be very useful for remote administration of vvvv installations.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;vvvv&lt;/span&gt; also provides special nodes for dealing with xml-formatted strings as well as all kinds of other string data.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;vvvv&lt;/span&gt;’s own file format is xml conform which allows reading data from a running patch as well as setting a patch’s state from itself. In other words: a patch can manipulate itself, to manipulate itself, to manipulate itself,…While this may sound weird to vvvv beginners those who understand the potentials will like it.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;vvvv&lt;/span&gt; is free for non-commercial use. Commercial use requires a license.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5200111694894308049-6242845239071583340?l=desaxismundi.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5200111694894308049/posts/default/6242845239071583340'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5200111694894308049/posts/default/6242845239071583340'/><link rel='alternate' type='text/html' href='http://desaxismundi.blogspot.com/2007/02/what-is-vvvv-4.html' title='What is vvvv ?'/><author><name>Guillaume Pouchoux</name><uri>https://profiles.google.com/108754500461493243212</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh5.googleusercontent.com/-khoal__dFIQ/AAAAAAAAAAI/AAAAAAAACxA/AjfHsoGl4GE/s512-c/photo.jpg'/></author></entry></feed>
